Inclusive Dice Games

Inclusive Dice Games

Accessible, low-barrier games for diverse groups and abilities

Why Dice Games?

Dice games offer a powerful and inclusive way to foster community, bonding, and shared joy. Their simplicity, randomness, and versatility make them ideal for bringing together people of all ages, backgrounds, and abilities. Research in social play and cognitive science highlights that shared low-barrier activities like dice games enhance empathy, build trust, and support positive group dynamics. Because they can be quickly learned, require minimal materials, and often rely on chance rather than skill, dice games level the playing field and enable equal participation across language, literacy, motor ability, and neurodiversity spectrums.

In therapeutic and educational settings, dice games have been shown to improve turn-taking, emotional regulation, communication, and collective focus. They also support intergenerational connection and multilingual participation without placing pressure on verbal or written expression. Whether used in classrooms, community groups, or family gatherings, these games can create moments of connection, laughter, and meaningful interaction for everyone involved.

Dice Games

1. Dice Race

Instructions: Each player rolls a dice. Highest number wins the round. First to win 5 rounds wins the game.

  • Best for energizing a group quickly
  • Ideal for young kids, elders, and non-verbal participants
  • Requires no writing, speaking, or reading

2. Group Target

Instructions: Set a group target (e.g. roll to reach exactly 30). Each person rolls and adds to the total. Celebrate together!

  • Best for collaboration and shared focus
  • Supports numeracy practice in a non-competitive way
  • Suitable for mixed ages, attention spans, and cultures

3. Dice Freeze

Instructions: Players roll one at a time to collect points. If someone rolls a 1, they freeze and lose their turn.

  • Good for practicing turn-taking and patience
  • Great for all cognitive levels, low-pressure play
  • Can be played in silence or with storytelling

4. Lucky 7

Instructions: Roll two dice. The goal is to get as close to 7 as possible without going over.

  • Simple rules make it easy for language barriers
  • Encourages decision-making without complexity
  • Great for quick sessions or large groups

5. Team Doubles

Instructions: In pairs, each player rolls a dice. If the dice match, you earn a point. Teams cheer for one another.

  • Best for connection and team bonding
  • Non-verbal inclusion through gestures and eye contact
  • Supports empathy and shared excitement

Dice Games + Paper & Pen

6. Dice Drawing

Instructions: Use a guide or imagination – each number adds a shape or part to your drawing. Take turns rolling and drawing.

  • Fosters creativity, no artistic skills needed
  • Accessible to all ages and communication styles
  • Perfect for quiet, visual-oriented individuals

7. Dice Story

Instructions: Assign each number a story prompt (e.g. who, where, when, why). Roll and build a collective story.

  • Great for imaginative, verbal, or multilingual groups
  • Can be adapted for non-verbal storytelling with images
  • Encourages participation across literacy levels

8. Points Game

Instructions: Roll to earn points, then do optional mini tasks (draw, act, mime, or sound) to double your score.

  • Flexible for introverts/extroverts – tasks are optional
  • Accessible through gestures, images, or support cards
  • Fun for group bonding and self-expression

9. Roll & Write Maze

Instructions: Draw a simple path/maze. Roll to move forward. First to reach the end wins or everyone finishes together.

  • Good for quiet, focused play
  • Supports fine motor skills and logic
  • Inclusive for people with speech/language challenges

10. Character Builder

Instructions: Roll to assign traits or features (e.g. kind, strong, silly). Draw or describe a character with those traits.

  • Excellent for empathy-building and storytelling
  • Adaptable for drawing, writing, or speaking
  • Ideal for classrooms, therapy, or group bonding